Second exercise on Maya3D. Rendered on Sketchfab. Mesh+ BaseColor+Metalness+NormalMap+Glossiness
Starting with a simple concept of a treasure chest + research of material textures
Making the actual 3D mesh of the concept on Maya3D + UV map,
After 2D studies of the textures I applied the diffuse map on the mesh with Sketchfab.
After some work I got this final render of the Treasure Chest.
Treasure Chest Preview.